Patch Notes

Updated 2026-01-10 04:00 UTC
Latest release

Hotfix Update

Version 218150-ab577d-hp

To New Eden Capsuleers,
We will apply a hotfix update on 2025/12/3 at 08:00 (UTC+0). Capsuleers can continue playing as normal without any disruptions.

To New Eden Capsuleers,
We will apply a hotfix update on 2025/12/3 at 08:00 (UTC+0). Capsuleers can continue playing as normal without any disruptions.

Interstellar Weekly Gift email
The Interstellar Weekly Gift email will be sent every Wednesday at 08:00 UTC+0 during the event.

Bug Fixes (Supplementary Announcement)
Fixed an issue where the Falling Snow & Shattered Ice mode had an excessive range and an incorrect description.
Fixed an issue causing abnormal purchases in the Interstellar Bazaar and Daily Deals.
Fixed an issue where the event Encounters were too difficult, and simultaneously reduced the bounties and drop rewards.
Fixed an issue where the Base Monitoring Array in certain Systems could not be activated. (If you encounter a problem where the Base level is too low, try turning building fuel consumption off and on again.)
Fixed an issue in the Verge of Silence event where defeating Lucent-Moon-class ships did not grant Interstellar Tokens.
Fixed an issue where Corporation Tech bonuses to pirate Base levels were not taking effect. (Currently, if a Corporation’s Fortizar and Corporation Outpost are in the same System, the Fortizar Bonus is invalid. This setting will be optimized and adjusted during next week’s maintenance.)
Fixed an issue where participating in the Verge of Silence event while cloaked and destroying enemies could still grant Merits. (Any Merits obtained abnormally have been deducted.)

Game Announcement

Version 218150-ab577d

To New Eden Capsuleers,
EVE Echoes will undergo maintenance on 11/26/2025 at 08:00 (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.

New Content

Sansha Vanguard Fleet

The intelligence department has learned that the radical Sansha faction has made significant breakthroughs in wormhole technology and is planning a raid across the entirety of New Eden. Unlike the conservative Sansha faction in the Stain Region, the radicals focus more on enhancing the performance of their warships. They will deploy the latest assault carrier, the “Ascendant,” to participate in the battle.

Currently, the Sansha Vanguard Fleet is assembling and is about to traverse wormholes to conduct preliminary reconnaissance across all regions of New Eden. Capsuleers can search for the Sansha Vanguard Fleet in nearby systems and defeat them to obtain generous loot.

The Sansha Vanguard Fleet is classified into Small, Medium, Large, and Extra Large based on their size. Their commanders have established Acceleration Gates on the outskirts of each fleet. Activating these gates is the only way to reach the fleet’s center. To avoid being ambushed, these gates only allow ships of the same tonnage or lower to accelerate, and their energy is limited, making it impossible to transport large fleets within a short period.

Note that the Sansha fleet moves through wormholes, and Sansha Capital Ships may appear even in high sec systems. Additionally, the radical Sansha warships boast superior performance, so Capsuleers piloting low-tonnage ships are advised to avoid them.

Main Rewards:
Get damaged structures of the new assault carrier, new modules, and new rig blueprints from their supply crates or wrecks.

Receive Empire Merits and LP when destroying certain enemies with ranks.

Operation Duration:
The tactical department estimates that this Sansha reconnaissance operation will last for two weeks, after which the radical Sansha faction will dispatch large-scale fleets to raid specific constellations.

New Ship: Ascendant
“My will shall become the blade in your hands. Now, go and bring true order to this crumbling universe.”

This Assault Carrier, secretly constructed by the radical faction of Sansha’s Nation, is the perfect embodiment of Sansha ideology: it is not just a warship but also a mobile citadel. Equipped with a Capital Shield Field that provides protection to the surrounding fleet, it also inherits the excellent resistance and mobility typical of Sansha ships. Additionally, through an advanced laser fire control system, it enhances the destructive power of lightweight ships equipped with laser weapons, turning them into swords for executing the sacred purge mission.

How to Obtain:
By destroying the Ascendant Carrier of the Sansha Vanguard Fleet, you can obtain their damaged ship structures. These structures can then be reverse-engineered to acquire the blueprint, which can be used for Manufacture.

[Hint: Although the vanguard fleet primarily focuses on reconnaissance and has fewer Capital Ships, its combat capabilities are formidable. It is expected that more Sansha Capital Ship fleets with even stronger combat capabilities will arrive on the battlefield in approximately two weeks.]

Capital Defense Module

Added new Capital Shield Field modules and Armor Link modules, which can only be fitted on defensive Capital Ships that support this technology.

Such types of extra large shield field and armor link require massive energy support. Once activated, they reduce the ship’s firepower and repair efficiency but significantly increase the effectiveness of remote repairs received.

Supported Ships:
Shield: Phoenix Bodyguard, Naglfar Bodyguard, Lucent-Moon, Ascendant
Armor: Revelation Bodyguard, Moros Bodyguard
(The Lucent-Moon’s armor reconstruction system does not currently support armor link technology)

How to Obtain [Construction]: There is a chance to obtain blueprints from the Loot Crates of extra large Sansha Vanguard Fleets. Once the blueprints are acquired, Manufacture can be used to obtain the modules.

How to Obtain [Combat]: A small proportion of Ascendant Carriers in the Sansha Vanguard Fleet will drop the modules directly when destroyed. Fleet are equipped with the shield field modules. Destroy them for a chance to obtain these modules.

Signature Dampener

A type of ship signal adjustment module. Similar in principle to the Signal Amplifier but with completely opposite effects: when fitted, it passively reduces Signature Radius and Sensor Strength. When activated, it significantly enhances these effects but also reduces its own Scan Resolution. The activation duration is short, making it suitable for specialized tactics.

How to Obtain: It can be acquired by defeating enemies from the Sansha Vanguard Fleet.

Tracking Enhancer

A ship fire control system enhancement module. This module has a high operational priority and enhances the computational power and stability of the fire control system from its core. Once fitted, it continuously occupies a certain amount of capacitor and Powergrid output. It does not require activation and cannot be disabled by interference.

Thanks to this operation mode, the Tracking Enhancer not only improves turret range and tracking speed but also enhances the ship’s scan resolution and resistance to targeting interference.
How to Obtain: It can be acquired by defeating enemies from the Sansha Vanguard Fleet.

Public Cynosural Field Generator

A new type of Cynosural Field Generator that, when activated, creates a Cynosural Field Beacon for other ships’ jump drives to lock onto. To achieve higher signal strength and stability, this signal is broadcast in an unencrypted form on public channels, allowing all ships to detect and jump to it. Exercise caution when activating it.

This generator was originally obtained by intelligence personnel from the Sansha radicals. Its principles are not difficult to grasp, but it requires ships that support this technology for fitting. Currently, only Marshal ships and Sansha’s new battleships (no acquisition method available yet) support this technology.

How to Obtain: Manufacture them based on the blueprints obtained via reverse engineering.

Capital Fighter Bay Optimizer

This rig adopts a “honeycomb” layout, which increases the fighter bay capacity of carriers. Thanks to its accompanying new automatic loading system, carriers equipped with this rig benefit from faster fighter loading speeds.
How to Obtain: Type I blueprints can be obtained from Sansha’s vanguard fleet supply crates and manufactured, while Type II blueprints can be obtained via reverse engineering and manufactured.

Capital Jump Drive Booster

This ship rig incorporates the latest advances in Sun Chaser Engine research. Once fitted, it extends jump lock range and reduces engine energy consumption, thereby increasing the maximum jump distance achievable by both the ship’s jump drive and Sun Chaser Engine.
How to Obtain: Type I blueprints can be obtained from Sansha’s vanguard fleet supply crates and manufactured, while Type II blueprints can be obtained via reverse engineering and manufactured.

New Construction Module

New pirate detection modules and base detection modules, which can be fitted on all Corporation Outposts and Fortizars.
Specific models are as follows:

Pirate Detection Module:
Maximum detection count for Cosmic Anomalies within the system +4/+6/+8.
Normal Cosmic Anomaly discovery chance +10%/+20%/+30% (New Feature)

Base Detection Module:
When detecting Pirate Bases and Normal Cosmic Anomalies within the system, Security Level -0.2/-0.4/-0.5.
Normal Cosmic Anomaly discovery chance +1%/+3%/+5%.
Special Cosmic Anomaly detection time -1%/-3%/-5% (New Feature)

Related Corporation Tech Updates

Pirate Detection Array Enhancement: New Bonus added: Normal Cosmic Anomaly discovery chance +5% (Lv10). Maximum detection count bonus during Structure Reinforcement removed.

Base Detection Array Enhancement: New Bonus added: Normal Cosmic Anomaly discovery chance +5%. Special Cosmic Anomaly detection time -5% (Lv10). Base upgrade time bonus removed.

How to Obtain

How to obtain: You can purchase blueprints for new construction blocks on the market and manufacture them. (Primary costs: minerals, intermediate materials, and ISK)

Construction Blocks cannot be upgraded. You can directly manufacture their level II or level III versions.

In most cases, directly manufacturing level II Construction Blocks can match or even surpass the bonus effects of the original level III add-on structures, while reducing energy anchor point occupancy by 10. Level III Construction Blocks offer stronger effects overall, but are Pirate Detection Array Enhancement: New Bonus added: Normal Cosmic Anomaly discovery chance +5% (Lv10). Maximum detection count bonus during Structure Reinforcement removed.

Base Detection Array Enhancement: New Bonus added: Normal Cosmic Anomaly discovery chance +5%. Special Cosmic Anomaly detection time -5% (Lv10). Base upgrade time bonus removed.

How to Obtain: How to obtain: You can purchase blueprints for new construction blocks on the market and manufacture them. (Primary costs: minerals, intermediate materials, and ISK) Construction Blocks cannot be upgraded. You can directly manufacture their level II or level III versions. In most cases, directly manufacturing level II Construction Blocks can match or even surpass the bonus effects of the original level III add-on structures, while reducing energy anchor point occupancy by 10. Level III Construction Blocks offer stronger effects overall, but are significantly more expensive to build.

Other Related Adjustments: The above two types of detection array add-on structures have been deprecated: they can no longer be manufactured, anchored, or upgraded. However, they can still be dismantled, unanchored, and reprocessed. Their market blueprints have been removed, and they can be destroyed. With the introduction of new detection modules, adjustments have been made to the discovery chance of certain Cosmic Anomalies: Large Cosmic Anomaly discovery chance increased / Advanced Prosecutor Cosmic Anomaly discovery chance increased / Normal Prosecutor Cosmic Anomaly discovery chance decreased (approximately 5%). Pirate Base natural respawn rate reduced (It is recommended to avoid destroying the bases).

Please note that when multiple Structures or Fortizars within a system are equipped with detection modules, only the strongest detection effect will apply. Detection bonuses are effective for the entire system and are not limited by the Corporation ownership of the Structures.

New Features

Nanocore Interface Reset The layout of the Nanocore Home Screen has been modified, along with adjustments to the Nanocore attributes and SKIN display list. In the “Comprehensive Bonus” page of the attribute display, unlocked Nanocore attributes will now be automatically categorized and show the cumulative bonuses, making it easier for Capsueeers to view and calculate attributes. Redesigned the Nanocore display list and integrated Nanocore-related functionalities into the Home Screen for easier use. Optimized the performance of the Nanocore interface, improving loading speed.

Nanocore Secondary Attribute Refactoring Optimization When Capsuleers perform 25 secondary attribute refactoring, attributes above overclocking level (attributes at 80% or more of the max limit) are guaranteed to spawn, including critical attributes (attributes at 100% of the max limit). Note: If attributes above overclocking level appear early during the refactoring process, the count will reset. New interface effects are added when attribute values reach critical attributes.

Market Price Trend Chart Added a transaction price trend chart for items in the market interface, allowing users to view the weekly transaction prices of an item over the past two months. The average transaction price algorithm now excludes orders with prices far beyond the normal range, but slightly abnormal transactions are not removed. Prices are for reference only.

Balance Adjustments
Ships

For the 4 bomber battleships and Shanhai, the bonus “Can fit Micro Jump Drive” has been removed. A new bonus has been added: Micro Jump Drive Restart Time -50%. Wang-Yue Prototype. Max Capacitor +20%. Wang-Yue. Max Capacitor +25%. Marshal. New bonus added: Can fit Public Cynosural Field Generator. Optimization note: Now summarized as “Can fit all standard tactical modules.” Phoenix Bodyguard, Naglfar Bodyguard, and Lucent-Moon. New bonus added: Can fit Capital Ship Shield Field Modules. Revelation Bodyguard and Moros Bodyguard. New bonus added: Can fit Capital Ship Armor Link Modules. Removed the velocity decrease effect bonus from all ship bonuses related to Shield Field Modules. This bonus will now be adjusted to the base attributes of the module. Simplified the description of weapon range bonuses for 12 Battlecruisers.
Simplified the description of weapon range bonuses for 12 Battlecruisers.

Modules Micro Jump Drive: Adjusted to no longer require special technical bonuses for installation (Powergrid requirement matches Battleship or Capital Ship levels). New passive effect added: Ship velocity +10%. Signal Amplifier: Powergrid requirement adjusted to 1MW. Higgs Particle Anchor: Adjusted Inertia Modifier from +75% to +25% ~ +100%. Adjusted Ship Velocity from -45% to -50% ~ -35%. Adjusted Mass from +100% ~ +175% to +50% ~ +200%. All Shield Field Modules: Optimized functionality descriptions, improved flexibility for activation and deactivation, increased restart time after force field destruction, and reduced Signature Radius penalty based on Metalevel. Small Shield Field Module: Adjusted Ship Velocity from -25% to -12.5%. Reduced Activation Time from 40s to 20s, and reduced Fuel Consumption proportionally. Increased Restart Time from 20s to 30s.
Medium Shield Field Module: Adjusted Ship Velocity -37.5% to -17.5%. Reduced Activation Time from 80s to 30s, and reduced Fuel Consumption proportionally. Increased Restart Time from 40s to 45s. Reduced Force Field Radius from 15km to 12.5km. Large Shield Field Module: Adjusted Ship Velocity -50% to -25%. Reduced Activation Time from 120s to 40s. Reduced Fuel Consumption from 4800 to 1200. Reduced Force Field Radius from 22.5km to 20km. Medium Armor Link Module: Reduced Activation Time from 40s to 30s, and reduced Fuel Consumption proportionally. Large Armor Link Module: Reduced Activation Time from 60s to 40s. Reduced Fuel Consumption from 2400 to 1200. Consolidated market display categories for Shield Field Modules and Armor Link Modules of different tonnages. Added Capital Shield Field and Armor Link Modules, with performance significantly differing from standard models. Details can be found in the new module descriptions. Faction-specific Shield Field and Armor Link Modules now feature unique faction characteristics.
Combat When recovering drones or fighters, if their weapons are still active, a maintenance period will be required after recovery until the systems restart. Only then can they be launched again. Destroying Capsuleer Outposts, Corporation Outposts, and various affiliated structures may yield a certain amount of structure operational data. The amount obtained is related to the manufacturing cost of the structure. The operational data can be transported to the market for sale. When a long-range weapon hits a Carrier, it can also disrupt its remote energy system, reducing the damage of its fighters (Previously, only direct hits on the fighters themselves could reduce their damage).

Structure The Corporation Tech bonus for energy anchors is now effective for Reconnaissance Outposts and Frontline Outposts as well, with effects equivalent to a level 1 outpost bonus. Adjusted the rig slots for Level 4 Corporation Citadels and Fortizars to 6+6.

New Event Interstellar Bazaar: Winter’s Dream Gift Event Time: November 26, 2025 08:00:00 - January 7, 2026 08:00:00 The sea of stars slumbers in winter’s dream, boundless, hushed, and eternal. The Interstellar Bazaar - Winter Slumber Gift is now open. The event’s theme music, “Winter’s Dream Gift,” is being broadcast in the station. Click to view the Snowshard Nanocore ship showcase, discover new content in this version, and claim great rewards.

Snowshard Nanocore The brand-new “Snowshard” series Nanocore is now available. Their special mode will apply multiple debuffs to the target. If the same debuff is applied multiple times, its effect will be enhanced. Special Mode “Snowshard.” Reactivation Delay: 200s Upon activation, your ship and Drones gain a 10% Damage boost and a 25% increase in flight speed. 3 random debuffs will be applied to the current target. If 2 or more identical debuffs are applied, the debuff will automatically upgrade and its effect will be enhanced. The debuff lasts for 30 seconds. Debuff types and their effects at each level: Frost: Disables the target’s engine, reducing flight velocity by 20%/40%/60%. Snowfall: Disables the target’s weapon systems, increasing weapon activation time by 10%/20%/30%. Iceshard: Weakens the target’s defense systems, reducing final resistance by 1%/2%/3%.
Iceshard: Weakens the target’s defense systems, reducing final resistance by 1%/2%/3%.
Note: If multiple ships activate the mode simultaneously, their debuff levels are calculated independently for each ship and does not stack.
Higher-level debuffs will overwrite lower-level effects, rendering the lower-level debuffs ineffective.
For debuffs already in effect, subsequent applications of the same-level debuff will not refresh the debuff duration.
Due to significant power level differences, regular ships cannot apply debuffs to Capital Ships or higher-class vessels.
How to Obtain (Limited Time): Obtain from the Interstellar Bazaar series events

Snowshard Missile Weapon Effect
When Capsuleers unlock all secondary attributes of the Snowshard series Nanocore and equip it, using missile weapons will trigger a pixel-style snow and ice effect. If all secondary attributes are refactored to their critical values, a superior weapon effect will be unlocked.
The specific visual effects can be previewed in the Nanocore assembly interface.

Interstellar Bazaar: Region Development
Purchase any item from the Interstellar Bazaar Store to receive a Lucky Voucher, which can be used to participate in the “Region Development” event. Every 20 developments guarantee a rare reward, including the Snowshard series Nanocore, Snowfall Keys, and many other rare rewards.
Key Exchange: Snowfall Keys obtained during the Region Development event can be exchanged at the Key Exchange Store for precious rewards such as Supercarrier Core Opt Box and Capital Ship Core Opt Box.
Region Development sharing page: Capsuleers can share the current Region Development progress by clicking the share button. The first share will grant a Lucky Voucher as reward.

Spending Festival Gift
Open the limited-time items available in the Interstellar Bazaar for a chance to win the Lucky Grand Prize of the day. The Lucky Grand Prize includes a small number of officer modules, Advanced Capital Ships, and other high-value rare rewards.
Officer modules can be contracted but cannot be traded on the market or insured.

Interstellar Bazaar: Interstellar Offering
During the event, Capsuleers can unlock the PLEX refund privilege by spending AUR. The refund rates of PLEX will be based on the Capsuleer’s total spending during the event.
Refund Currency Type: PLEX
Refund Amount: total AUR spent during the event * corresponding refund ratio.
Refund Threshold: 499 AUR. No refunds below 499 AUR.
Max Refund Limit: up to 150,000 PLEX in this event.
All refunded PLEX will be issued to Capsuleers by mail after the event. The event page data will only display the statistics.

Winter’s Revival: Event Manual
Event Time: November 26, 2025 08:00:00 - December 17, 2025 08:00:00
Winter’s Revival: Event Manual is now live!
Complete the missions to obtain bountiful rewards. Unlock the Manual to obtain plenty of extra rewards, like an abundance of Lucky Vouchers, Snowfall Keys, and other great rewards.

Verge of Silence
Opening Time: November 26, 2025, 08:00 - December 10, 2025, 08:00 (UTC+0)
An outpost reported that the Sleepers had awakened again. Choose a way to explore the system.
Mission Introduction:
There are two mission locations: Safe System and Perilous System.
Safe System: Capsuleers cannot attack each other
Modified the Ego Traverse deposit rules: The deposits paid by both Capsuleers will be converted into IPs, forming the reward pool for the battle. The winner will receive the IPs converted from the loser’s deposit, while the winner’s deposit will be refunded in ISK.
Added Ego Traverse battle logs. Capsuleers can access the “Battle Logs” feature on the Ego Traverse gameplay page to share and review information from the last 30 battles. The logs will display data such as the damage dealt, fittings, and ship models of both players in each round.
When players are in the “Disguise” state from the Faction gameplay, they will appear as an anonymous name corresponding to their Faction in Ego Traverse battles and will be displayed as Unknown Capsuleer in the opponent’s battle logs.
Note: The Ego Traverse leaderboard remains a limited-time event leaderboard and will not become a permanent leaderboard following this update.
Since it is now updated to a permanent mode, the Rank Merit obtainable per Ego Traverse battle have been reduced.
Event Encounters Missions
时间:2025/11/27 00:00:00~2025/12/17 08:00:00
Added 3 Expert Event Encounters missions, which can be obtained by refreshing the Encounters panel during the event period.
Complete missions to earn ISK, Faction Merits, and Empire Merits as rewards.

Gameplay introduction interface
Faction Warfare now includes Region introductions for Cobalt Edge, Malpais, the Kalevala Expanse, and Etherium Reach.

Optimizations
Upgraded the fleet configurations of Empire Stargate and station guards. They are now stationed with Navy Issue ships, capable of eliminating suspects more quickly.
Adjusted the name display of Faction pirate soldiers and officers to better align their style with the Empire’s aesthetic.
Optimized the display categorization of all jump drives and engine upgrade modules in the market, and improved the categorization display for stealth and signal upgrade modules.
The weekly purchase limit for the Loyalty Point Store’s Bomb Blueprint Opt Supply Box has been increased from 1 to 3.
Removed nine types of Spatial Rift Filaments from the Faction store and listed them on the market, with optimized descriptions (usable only when cloaked).
Optimized the speed of entering the Dormant Realm.
Optimized notification categorization. Now notifications related to structure combat will now be displayed separately.
Adjusted the locations for encounter issuance. In addition to popular trading centers like Jita and Alikara, other locations (such as Tama) now support accepting encounters.
Optimized the display layout of the ship rigging interface.
AI cores will no longer activate afterburners and warpdrives
Bug Fixes
Fixed a rare issue where module data errors caused players to be unable to undock or resulted in a black screen.
The volume of all models of Fighter Microwarpdrive Guides and Fire Control Array Fighters has been adjusted to match the volume of Capital Ship modules (i.e. 1000m³).
Fixed an issue where certain series of Nanocore interfaces for ships like the Thrasher and Rorqual could not be opened.
Fixed a rare issue where players were unable to leave fleets.

Hotfix Update

Version 217478-dcdbee

To New Eden Capsuleers, We will apply a hotfix update on 2025/11/12 at 08:00 (UTC+0). Capsuleers can continue playing as normal without any disruptions.

Feature Optimization (Supplementary Announcement)

  • Broke down the specific effects of skill and facility bonuses in the
    Industry interface and optimized decimal display.
  • Optimized the appearance of the “Star Melody Core” and
    “Harvest Core” on certain ships.
  • Optimized the base models and SKINs of the Rorqual and
    Enforcer ships.

Bug Fixes (Supplementary Announcement)

  • Fixed the issue where the volume of the fighter fire control array
    and fighter micro warp drive was the same as large modules (they
    should have the volume of a capital ship module instead).
  • Fixed the abnormal display issue in the local channel feature.

Game Announcement

Version 217466-6b8817

Maintenance Time: November 5, 2025, at 08:00 (UTC+0)
Estimated Duration: 120 minutes

During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.

Nanocore Interface Optimization

  • Optimized the opening speed of the Nanocore interface.
  • The Nanocore Icon in the Fitting Window will display the total remaining time for the AI Core mode.
  • Optimized the text description and mode effect display for Nanocore. Capsuleers can now directly view their details by clicking the mode attribute button on the Nanocore item details page.
  • Optimized the “How to Obtain” section on the details page, allowing Capsuleers to more easily understand how to obtain Nanocores through this section.

Balance Updates

Structure Adjustment
The energy anchor points of Corporation Reconnaissance Outposts and Corporation Frontline Outposts have been increased from 0 to 30.
(Supplementary Announcement) The energy anchor points of Fortizar have been increased from 0 to 180.
(Note: Currently, Fortizar does not have an add-on structure system interface and is not affected by add-on structure bonuses.)


Construction Block Adjustments
This round introduces two new monitoring construction blocks:

  1. Asteroid Detection Module: Detects asteroid belts at an equivalent security level of -0.2 / -0.4 / -0.5.
  2. Anomaly Detection Module: Reduces the cycle for discovering special Cosmic Anomalies by -20% / -30% / -40% when the Base is not destroyed.

How to Obtain: You can purchase blueprints for new construction blocks on the market and manufacture them (primary costs: minerals, intermediate materials, and ISK).
Construction Blocks cannot be upgraded. You can directly manufacture their level II or level III versions.

In most cases, directly manufacturing level II Construction Blocks can match or even surpass the bonus effects of the original level III add-on structures, while reducing energy anchor point occupancy by 10.
Level III Construction Blocks offer stronger effects overall but are significantly more expensive to build.


Combat Adjustments

Expiration adjustments have been made to the above two types of detection array add-on structures:
They can no longer be manufactured, anchored, or upgraded. However, they can still be dismantled, unanchored, and reprocessed. Their market blueprints have been removed, and they can be destroyed.

To prevent add-on structures from being destroyed in surprise attacks, the structure reinforcement time for these six old-model add-on structures has been increased from 4 hours to 24 hours.
(The six expired and destructible add-on structures include four industrial structures and two detection arrays.)


Corporation Tech

Corporation Tech now also displays their bonus effects for construction blocks (bonuses were effective before the update but were not shown).


Insurance Adjustment

To promote normal and effective resource recovery, adjustments have been made to the insurance compensation ratios for certain mid- to low-level items with high stock and for C-type faction modules with excessive market holdings. The compensation ratio for these items during insurance claims will no longer vary based on ship tonnage.

Specific adjustments to compensation ratios are as follows:
All Navy Issue modules (Metalevel 6) adjusted to 100%.
Most Faction modules (Metalevel 7–8) adjusted to 100% (excluding rare modules such as Salvagers and Industrial Modules).
* Most Faction C-type modules (Metalevel 11) adjusted to 100% (Decomposer stock remains low and has not been adjusted).


Market Adjustment

  • Capital Ship Rig II now supports dismantling using ISK.

Encounters

After reducing the Tech Level to 7, Expert-level Encounters can no longer be accepted.


Corporation Clash Balance Adjustments

In response to Capsuleer feedback about bases being destroyed too quickly in recent Corp League matches, emergency adjustments have been made to base HP, increasing the maximum limit for shields, armor, and structure of Base Stations in Clash battlefields, and removing the single-hit damage cap.
These changes will also be applied to Corporation Clash mode.

The YC127 Corp League is currently in its trial phase. We sincerely apologize for any inconvenience caused by these adjustments. In the future, the league rules will be optimized and new gameplay modes introduced.


Optimizations

  • The Wings of Abundance series is now open for replacement and AI Core upgrades.
  • The Astral Cat series is now open for replacement.
  • Optimized the collision model and undocking point location of the Fortizar, reducing collisions between large Supercapital ships and the Fortizar.

Bug Fixes

  • Fixed an issue where some medium and small gravitational rifts still prevented Battlecruisers or Destroyers from passing through.
  • Fixed an issue where the natural despawn time of certain Prosecutor Cosmic Anomalies was too short (the natural despawn time for special Cosmic Anomalies is 1–3 days).
  • Fixed an issue where entering the Dormant Realm with an overloaded cargo hold caused players to be unable to leave the team.
  • Fixed color issues with certain SKINs for ships such as Karura.
  • Fixed an issue where drones could not be unfitted when there were insufficient drone fitting slots.

Hotfix Update

Version 217164-5ed721

To New Eden Capsuleers,
We will apply a hotfix update on 2025/10/29 at 08:00 (UTC+0). Capsuleers can continue playing as normal without any disruptions.

Fixed Issues (Supplementary Announcement)

Fixed an issue where teammates leaving combat in the Deep Slumber Secret Realm could cause you to be teleported to another station.

Fixed an issue where the range bonus of the Charged Tactical Module was too low.

Fixed an issue where the Abundant Gravitational Wave Graph did not properly drop Datacores (compensation has been provided based on total usage count).

Fixed an issue where Spindle Fiber might fail to activate.

Game Announcement

Version past-version

To New Eden Capsuleers,
EVE Echoes will undergo maintenance on 10/22/2025 at 08:00 (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.

New Content

New Nanocore: Wings of Abundance
Boundless abundance, where the starry sea becomes a field of grain. The brand-new nanocore series—Wings of Abundance—is now available. When the starship’s metallic hull coexists with energy-infused plant totems, it is not a granary of the agrarian age—but the grandest epic of the deep cosmos.

When the mode is activated, the ship’s electronic warfare strength, capacitor recharge efficiency, and sensor strength are all improved (increased mining yield for industrial ships). Capacitor warfare module restart time is reduced, and drone flight speed is enhanced.

How to obtain: Available through the limited-time event “Wings of Abundance” and the New Eden Store.


Balance Adjustments for Structures

To enhance the flexibility of structure functionality and reduce the construction cycle and cost of base systems, the add-on structure system will undergo modular adjustments. Due to the large variety of structures, the adjustments will be implemented gradually.

Balance Updates for this round:

  • The number of rigs for all Corporation Outposts, Corporation Citadels, and Fortizars has been adjusted to 4+4, allowing for the fitting of various service array components.
  • Standardization of ship design (Corporation Tech): Efficiency of new ship manufacturing rigs has been improved.
  • Adjustments to structure component material requirements to optimize production and logistics costs.
  • The defensive capabilities of the Cynosural Beacon Tower, Cynosural Jammer Tower, Cloaking Jammer Tower, and Ansiblex Stargate have been upgraded from I-grade add-on structures to II-grade (HP and max damage per second +100%).
  • Additional enhancements to defensive capabilities: Shield +100%, Armor +50%.
  • Since the damage per second calculation cycle is 20 seconds, these adjustments prevent the shield of a structure from being instantly destroyed and entering reinforcement mode, providing defenders with more preparation time.
  • The pirate bases of the five major factions will now spawn at the highest level supported by the system immediately, rather than gradually upgrading from level 1.
  • Functionality related to base upgrade speed in add-on structures has been removed. The base upgrade speed bonus has been adjusted to a 5% bonus for discovering special anomalies.

Industrial Construction Updates

Four new industrial construction blocks have been added this round:

  1. Assembly Workshop Module: Material efficiency for regular ship manufacturing -1% / -3% / -5% (corresponding to Type I / Type II / Type III effects).
  2. Capital Ship Parts Factory Module: Material efficiency for capital ship manufacturing -1% / -2% / -3%.
  3. Space Lab Module: Reverse engineering success rate for modules +10% / +15% / +20%.
  4. 解析计算模块: Reverse blueprint success rate +10% / +15% / +20%.

How to obtain: You can purchase blueprints for new construction blocks on the market and manufacture them (primary costs: minerals, intermediate products, and ISK).


Structure Anchoring and Combat Adjustments

  • The blueprints for add-on structures corresponding to the above modules will be removed from the market, making them impossible to manufacture, anchor, or upgrade. They can be downgraded and unanchored, and converted into basic materials (with a 100% return rate).
  • Old structures can be reprocessed to obtain a certain amount of structure operation data, which can be transported to the market for sale to earn ISK (its value is similar to the blueprint and manufacturing cost of the original structure). For some structures with too many types of manufacturing materials, some returned structure components will be replaced with other structure components of similar cost.
  • The aforementioned add-on structures will enter repair mode again after the structure reinforcement ends. If attacked and reduced to 0 ST during this time, they will be destroyed.
    (Previously, add-on structures would immediately repair to their pristine state after reinforcement ended, reducing strategic combat significance.)
  • Significantly reduced the downgrade time and unanchoring time for these four types of structures.
  • Apart from these four structures, all other structures (such as the Induction Jammer Tower) remain unchanged: destruction, upgrading, and unanchoring, etc., are as before.

Other features:

  • When add-on structures exist within a system, Corporation Outposts and all Fortizars in the system cannot fit similar construction blocks.
  • After installing the new standardized structure module, you can spend a small amount of ISK to uninstall it (uninstallation is not possible during structure reinforcement).

Pirate Base Cosmic Anomaly

  • The pirate bases of the five major factions will now directly appear at the highest system-supported level, instead of gradually upgrading from level 1. (This includes all systems in high sec, low sec, and null sec.)
  • The spawn frequency of pirate bases has been reduced, and their natural retreat/disappearance time has been adjusted to 7 days.
  • The number of advanced bases and special anomalies across the universe has increased, while the number of basic bases and standard anomalies has decreased.

Disguise Operation

  • Defeating Capsuleers who are not affiliated with any faction through disguise will now grant merits.
  • Capsuleers not affiliated with any faction will be considered as Privates. If your rank is three levels higher than the enemy, you will not earn merits.

Suspect Timer Feature

  • In war systems, using ancillary modules on faction-affiliated Capsuleers while in a non-affiliated state will now trigger a suspect timer due to participation in the war.
  • When Capsuleers receive a suspect timer, their nickname will appear in yellow, and they will lose protection from CONCORD and sentry guns.
  • Any Capsuleer can attack suspects without being attacked by CONCORD. However, those who attack suspects will also become suspects themselves and may be attacked by other Capsuleers.
  • Suspects cannot be attacked in high sec systems.

Logistics Ship Balance Adjustments

To allow more Capsuleers to proficiently pilot logistics ships, a series of adjustments will be made to improve survivability, reduce skill requirements, and enhance ship characteristics.

Due to the extensive adjustments and numerous numerical changes, Capsuleers can view the specific adjustment details at the end of the announcement.


Easy Lock

In the combat settings interface, a new Easy Lock option has been added. You can now choose to lock targets based on distance or based on the Overview.

When the “Locking by Overview” option is selected, the Easy Lock feature will prioritize locking enemies within the current Overview category. If the Overview is not open, targets will be locked using the original method.


System Starmap Test Version Update

A new test version of the System Starmap has been added, integrating all stations, stargates, celestial bodies, asteroid belts, cosmic anomalies, fleet members, and signals within the system into an intuitive flat starmap.

Capsuleers can use the test version starmap to view the locations of fleet members (including those outside the current system). Fleet members with sufficient authority can also see cloaked fleet members.

The test starmap now includes a System Overview, allowing easy access to all types of entities within the system from the overview.

The current game version still retains the old System Starmap. This new starmap is currently in testing, focusing solely on adjustments to the System Starmap. Further iterations and optimizations will be made in the future, and Capsuleers are encouraged to provide feedback during the experience.


YC127 Corporation League

The YC127 Corporation League is about to begin. The competition will feature 16 corporations in a single-elimination format, with matchups randomly assigned by the system. The tournament will progress through four stages: Round of 16, Quarterfinals, Semifinals, and the Championship and Third-Place Match.

Participating in this event offers the chance to obtain rewards such as a Dreadnought, Guardian Opt Box, Special Ship Opt Box, exclusive Corp League commemorative medal, and Corp standing points. Event rewards will be distributed to the corresponding Corp CEO via mail within 1–2 weeks after the event concludes.

Event Schedule:

  • Registration Period: October 23, 2025, 08:00:00 to October 26, 2025, 08:00:00 (UTC+0)
  • Round of 16: October 27, 2025, 00:00:00 to November 2, 2025, 22:59:59 (UTC+0)
  • Quarterfinals: November 3, 2025, 00:00:00 to November 9, 2025, 22:59:59 (UTC+0)
  • Semifinals: November 10, 2025, 00:00:00 to November 16, 2025, 22:59:59 (UTC+0)
  • Final and Third-Place Playoff: November 17, 2025, 00:00:00 to November 23, 2025, 22:59:59 (UTC+0)

This Clash is a trial run. During the event, if Capsuleers encounter any issues or have any opinions or suggestions, please feel free to provide feedback to us. Let’s work together to gradually improve the competition.


Corporation Clash Adjustment

  • The max limit of single-instance Damage that the Base Station can withstand in the Clash battlefield has been increased from 15,000 to 50,000.
  • Fixed the issue of incorrect time in Clash email notifications.

New Event: Wish of Abundance

Participate in searching for planetary resource points to obtain rare rewards, with a chance to receive the core reward: the Wings of Abundance series Capital Ship Nanocore Opt Supply!

Each search costs AUR and guarantees one reward. The more searches you perform, the higher the AUR cost. Meanwhile, the chance of obtaining core rewards will gradually increase.


New Arrivals

  • The brand-new Wings of Abundance series Nanocore is now available, and the Golden Age series Nanocore has returned.
  • Introducing the brand-new Abundance Gravitational Wave Graph.
    Upon activating the resource points recorded in the Abundance Gravitational Wave Graph, you are guaranteed to obtain 1–3 Wings of Abundance Supercarrier Datacores (tradeable).
    Reprocessing 200 Wings of Abundance Supercarrier Datacores will yield a Supercarrier Core Opt Supply (Wings of Abundance).
    Note: Once reprocessed into the Supercarrier Core Opt Supply (Wings of Abundance), it will no longer be tradeable.

Optimizations

  • Optimized the tonnage recognition feature of Acceleration Gates in Gravitational Wave Graph-related rifts. Destroyers can now enter small rifts, and Battlecruisers can now enter medium rifts. Rift duration has been reduced to 12 hours.
  • Optimized market categorization. Structures and modules used by Corporation Outposts and Capsuleer Outposts will now be displayed under different categories for easier distinction (more Corporation Outpost modules and rigs will be added gradually).
  • In various interfaces, the attribute name “Drone Command Effective Range” has been adjusted.
    GAME ANNOUNCEMENT

Optimized the structure locations of multiple Cosmic Anomalies and laboratories for factions such as Serpentis and Angel. Removed all ores from combat-related Cosmic Anomalies to reduce flight obstructions.

Bug Fixes

  • Fixed an issue where area-of-effect damage to fleet members could potentially be redirected to the mothership by the Supercarrier Cover Module.
  • Fixed an issue where the return mission guide would still appear after the return buff expired.

Fixed Issues (Supplementary Announcement)

  • Fixed issues related to Ghost Ships, including black screen issues and module usage issues caused by them.
  • Fixed the display issue with the visitor list in stations.
  • Fixed an issue where Energy Neutralizer Bombs could cause multiplied effects.

Details of Logistics Ships and Modules Adjustments

Small Ships and Modules

  • Removed skill requirements for 8 Logistics Frigates and increased their HP by approximately 20%. Reduced and enhanced the unique bonuses of Logistics Frigates. For detailed enhancement information, please check them in-game.
  • Small Remote Armor Repairer: Adjusted the base range from 7.5km + 2.5km to 15km + 5km.
  • Small Remote Shield Booster: Adjusted the base range from 4km + 6.5km to 8km + 12km.
  • Small Remote Capacitor Transmitter: Adjusted the base range from 3km + 5.25km to 8km + 12km.

Medium Ships and Modules

  • Medium Remote Armor Repairer: Adjusted the base range from 9km + 3km to 18.75km + 6.25km.
  • Medium Remote Shield Booster: Adjusted the base range from 5km + 7.5km to 10km + 15km.
  • Medium Remote Capacitor Transmitter: Adjusted the base range from 5km + 7.5km to 10km + 15km.

Redesigned Logistics Ship Bonuses

  • All 14 Medium Logistics Ships: +1 mid-slot, -1 drone launch tube. Drone bay capacity changed from 100 to 0. Removed the special mode and added a new bonus: Can fit Charging Modules. (Repair amount and range bonuses remain the same or slightly improved after adjustments.)
  • All 8 Logistics Cruisers: HP increased by approximately 16% on average. For the 4 Logistics Cruiser Type II, Scan Resolution +10%.
  • All 6 Logistics Battlecruisers: HP increased by approximately 9% on average. For the 4 Imperial Logistics Battlecruisers, +1 low-slot.
  • Hurricane Logistics Assault: HP increased by approximately 27%, +1 high-slot.
  • Can-Yue Logistics Assault: +1 high-slot.

Removed the default modules from the Xian-Yue Prototype and Can-Yue Prototype.

Added Tactical Charging Module

主动激活效果: 自身舰船飞行速度 -80%,信号半径 +100%,电容回充时间 -50%。无需激活的被动加成:远程护盾和装甲维修射程 +100%,群体护盾回充、装甲维修和电容回充作用范围 +50%,远程电容传输器范围 +100%。

All 14 Medium Logistics Ships can fit this module and it is available for purchase on the market.

Large Ships and Modules

  • Large Remote Armor Repairer: Adjusted the base range from 12km + 4km to 25km + 8.33km.
  • Large Remote Shield Booster: Adjusted the base range from 6.7km + 10km to 13.33km + 20km.
  • Large Remote Capacitor Transmitter: Adjusted the base range from 7.5km + 11.25km to 13.33km + 20km.

Orca: Increased Remote Shield Repairer repair amount from +5% to +10%, and Logistic Drone repair amount from +10% to +20%. Removed bonus: +50% Optimal Range for Remote Shield Repairer. Adjusted ore and cargo hold +25% to be a base attribute, making it no longer dependent on skills. Drone damage and defense bonuses are now influenced by Industrial Command Ships.

(After adjustment, training Trailblazer skills benefits mining, while training Industrial Command Ships skills benefits support and combat.)

Nestor: Removed Armor Repairer range bonus (combined with the module’s base range increase, the range will be slightly increased post-adjustment).

Marshal: Adjusted to now allow fitting of all 8 types of standard tactical modules (including logistic charging modules) with simplified display, but only one type of it can be fitted.

Capital Ships and Modules

  • Capital Remote Armor Repairer: Adjusted the base range from 24km + 8km to 50km + 16.66km.

  • Capital Remote Shield Booster: Adjusted the base range from 13.4 km + 20 km to 26.66 km + 40 km.

  • Capital Remote Capacitor Transmitter: Adjusted the base range from 10 km + 15 km to 26.66 km + 40 km.

Logistic Support Tactical Module: Removed the following secondary bonuses and penalties to improve survivability: -80% recovery amount for its own Shield Booster, -80% repair amount for its own Armor Repairer, and +25% Sensor Strength.

Lucent-Moon and 4 Force Auxiliary ships: Capacitor Transmitter range adjusted inversely proportional to module range adjustments, maintaining the same overall range.

Rorqual: The Shield Command Burst strength bonus has been increased from +3% to +5%, and the Remote Shield Repairer repair amount bonus has been increased from +10% to +20%. Removed the bonus: Remote Shield Repairer optimal range +75%. The Ore Hold and Cargo Hold +25% adjustment has been changed to base attributes, making it no longer dependent on skills. Mining bonuses are now affected by Industrial Command technology bonuses, and Drone damage and defense bonuses are now influenced by Capital Industrial Ship operation.

Logistic Support Tactical Module (continued): Mining bonuses are now affected by Industrial Command technology bonuses, and Drone damage and defense bonuses are now influenced by Capital Industrial Ship operation.

Kindly Note

Game Codex is community driven and is not affiliated with CCP Games or NetEase. All EVE Echoes assets and trademarks are the property of their respective owners.
All other rights © Game Codex, LLC
TermsPrivacyBBS